 
								A Method to Increase the Computing Speed of 2 on 2 Soccer Robots by Implementing Distributed Computation in Multi-Processor Architecture (Experimental Research)
								
									
										
											
											
												Yahya Hassanzadeh-Nazarabadi,
											
										
											
											
												Sanaz Taheri-Boshrooyeh,
											
										
											
											
												Milad Bahrami,
											
										
											
											
												Danial Bahrami
											
										
									
								 
								
									
										Issue:
										Volume 2, Issue 1, February 2014
									
									
										Pages:
										1-5
									
								 
								
									Received:
										30 April 2014
									
									Accepted:
										21 May 2014
									
									Published:
										30 May 2014
									
								 
								
								
								
									
									
										Abstract: Due to the competitive nature of soccer robots operations, execution speed of functions in critical actions like shooting, dribbling and positioning has an undeniable importance. In this paper the idea of implementing distributed  functions for multi-processor computing in a multi-agent environment and also dividing computational load of functions among agents between teammates, is being presented for the first time. The practical implementation of this method resulted in high speed execution of the critical actions functions. Given that so far in this area of expertise, no research has been done, it is hoped that this technique can provide a practical approach.
										Abstract: Due to the competitive nature of soccer robots operations, execution speed of functions in critical actions like shooting, dribbling and positioning has an undeniable importance. In this paper the idea of implementing distributed  functions for multi-processor computing in a multi-agent environment and also dividing computational load of functions ...
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